Physics Engine – Math Basics – Part 1 – Vector
The base of all the Maths that I will use is the Vector for sure (well, the number itself… but I have no intention to start from there :P). I assume that you are...
The base of all the Maths that I will use is the Vector for sure (well, the number itself… but I have no intention to start from there :P). I assume that you are...
I decided to document here my personal project: “Building a small Physics Engine” perfectly usable to build small/medium games. My intention is to bring this series of posts as far as possible. During this...