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Riccardo Tramma

Category: Vector

Physics Engine – Math Basics – Part 1 – Vector 1

.NET / C++ / CSharp / Java / Maths / Physics / Vector

March 18, 2011

Physics Engine – Math Basics – Part 1 – Vector

The base of all the Maths that I will use is the Vector for sure (well, the number itself… but I have no intention to start from there :P). I assume that you are...

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