Tagged: .NET

Physics Engine – Math Basics – Part 1 – Vector 1

Physics Engine – Math Basics – Part 1 – Vector

The base of all the Maths that I will use is the Vector for sure (well, the number itself… but I have no intention to start from there :P). I assume that you are...

Physics Engine – Introduction 1

Physics Engine – Introduction

I decided to document here my personal project: “Building a small Physics Engine” perfectly usable to build small/medium games. My intention is to bring this series of posts as far as possible. During this...

RC4 Cypher Algorithm in C# 0

RC4 Cypher Algorithm in C#

[stextbox id=”info” caption=”Comment or Leave a Message”] Please Comment or Leave a Message if this is what you are looking for or if you have any question/comment/suggestion/request. [/stextbox] RC4 is the most widely used...

Crypt in C++ and Decrypt in C# (and C++) 22

Crypt in C++ and Decrypt in C# (and C++)

[stextbox id=”info” caption=”Comment or Leave a Message”] Please Comment or Leave a Message if this is what you are looking for or if you have any question/comment/suggestion/request. [/stextbox] So, now you (actually Me) want...

Create a .NET COM and use it in Unmanaged C++ 2

Create a .NET COM and use it in Unmanaged C++

[stextbox id=”info” caption=”Comment or Leave a Message”] Please Comment or Leave a Message if this is what you are looking for or if you have any question/comment/suggestion/request. [/stextbox] Well, there is enough material here...